Category: Uncategorized
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My media diet, March 2018
Intro here. Wool, by Hugh Howey. I’m sorry, I’ve given up. I read up to one forth and then decided that this book was not for me. The book tells the story of the inner politics of a Fallout style silo where people sealed off to escape a world that is — apparently — not…
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My media diet, February 2018
Intro and January here. Black Panther, directed by Ryan Coogler. What a movie. I’ve been waiting for it for a while and it was very much what I wanted. As a spectator and comic-book fan, I’ve been involved in every wave of superhero movies. I still remember the excitement for Sam Raimi’s first Spider-Man but…
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The Gibsonian: peeking at the not very evenly distributed future we live in
I’m a huge fan of William Gibson’s work. Many people love him because of his early works and his role in the definition of the cyberpunk aesthetic and the invention of the term and concept of cyberspace way before the internet was a thing. I belong to a smaller group of Gibson’s fans: the fans…
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My media diet, January 2018
Somewhat inspired by Kottke, I decided to write down the notable meals of my media diet for January. It’s a good exercise to look back and try to pay attention to what you pay attention to. The last good man, Linda Nagata. A thriller that thinks very very seriously (in a speculative fiction kind of…
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I wrote a game about robots and haikus (in 200 words)
Last week I entered a game in one of my favorite online competitions, the 200 word RPG challenge. Started by game designer David Schirduan in 2015, the competition rules can be summarized in a single sentence: write a role playing game in 200 words or less. 200 words are not many, especially when writing a…
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A cat in the Kowloon Walled City: tiny tiny Bitsy game
I made a tiny tiny game about a cat looking for a place to sleep in everyone’s favorite cyberpunk city: the Kowloon Walled City. The game is incredibly simple and that’s okay, not every game needs to be crazy complex. Some games are big, some, like this one, are tiny. The game is made with Adam…
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Beautiful game mechanics #1 – Apocalypse World rolls
A brief intro to Beautiful game mechanics: I find games incredibly interesting. They are the only form of entertainment that we do not experience passively but actively engage with. We are just now starting to explore and understand what we can do with games, and while a lot of games still seem to fulfill power fantasies…
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The first app I fell in love with in a long time
When was the last time you fell in love with an app? There are a handful of apps on my phone I like and I appreciate immensely. They aren’t just tools I use but also meaningful experiences, things so well crafted that using them brings me joy. I also download and try out a lot…
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On my never ending fascination for Studio D
Studio D Radiodurans is «a research, design and strategy consultancy». A sentence that could describe thousands and thousands of design studios around the world. Studio D, however, is unique and incredibly and constantly fascinating. Studio D is a design studio that doesn’t feel real. They seem to come out straight from William Gibson’s Blue Ant…
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Mechanics for a really unbalanced game
Lately I’ve been tinkering around with games. I’ve been playing for as long as I remember, first messing around with G.I.Joes and “hacking” them with duct tape and toothpicks, then with a variety of video-games and lately with role-playing games. And there’s an itch somewhere I need to scratch about not only playing but also…